Fiend Caller
Creature 3rareHumanHumanoidUnholy
Perception +8
Skills Deception +10, Diplomacy +15, Intimidation +10, Occultism +16, Religion +13, Society +12
CHA +3
CON +0
DEX +2
INT +4
STR +2
WIS +1
AC 17; Fort +7, Ref +9, Will +8
HP 35
Speed 25 feet
Fiend callers act as intermediaries to help mortals sell their souls or make other deals with fiends. You can adjust a fiend caller to be accompanied by a bound fiend. The fiend gains the minion trait, and you can replace the fiend caller's @UUID[Compendium.pf2e.spells-srd.Item.Spiritual Armament] spell with @UUID[Compendium.pf2e.spells-srd.Item.Final Sacrifice].
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Melee Dagger +9 (Agile, Finesse, Versatile S), Damage 1d4+6 piercing plus 1d4 Bleed
Melee Dagger +9 (Agile, Thrown 10, Versatile S), Damage 1d4 bleed plus 1d4+6 Piercing
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning
Occult Prepared Spells DC 20, attack +12
Command(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Force Barrage(Rank 1)
Grim Tendrils(Rank 1)
Message(Rank 1)
Sigil(Rank 1)
Telekinetic Hand(Rank 1)
Void Warp(Rank 1)
Calm(Rank 2)
Paranoia(Rank 2)
Spiritual Armament(Rank 2)
Occult Innate Spells DC 20, attack +12
Sending (At-Will)(Rank 5)