Fiend Caller

Creature 3
rareHumanHumanoidUnholy
Perception +8
Skills Deception +10, Diplomacy +15, Intimidation +10, Occultism +16, Religion +13, Society +12
CHA +3
CON +0
DEX +2
INT +4
STR +2
WIS +1

AC 17; Fort +7, Ref +9, Will +8
HP 35
Speed 25 feet

Fiend callers act as intermediaries to help mortals sell their souls or make other deals with fiends. You can adjust a fiend caller to be accompanied by a bound fiend. The fiend gains the minion trait, and you can replace the fiend caller's @UUID[Compendium.pf2e.spells-srd.Item.Spiritual Armament] spell with @UUID[Compendium.pf2e.spells-srd.Item.Final Sacrifice].


Villains pursue selfish and cruel goals, trampling over anyone in their way.


Melee Dagger +9 (Agile, Finesse, Versatile S), Damage 1d4+6 piercing plus 1d4 Bleed
Melee Dagger +9 (Agile, Thrown 10, Versatile S), Damage 1d4 bleed plus 1d4+6 Piercing
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning

Occult Prepared Spells DC 20, attack +12
Command(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Message(Rank 1)
Sigil(Rank 1)
Void Warp(Rank 1)
Calm(Rank 2)
Paranoia(Rank 2)
Occult Innate Spells DC 20, attack +12