Fence

Creature 5
commonHumanHumanoid
Perception +11
Skills Acrobatics +10, Crafting +13, Deception +13, Diplomacy +11, Intimidation +11, Society +11, Stealth +10, Thievery +10
CHA +4
CON +0
DEX +3
INT +4
STR +0
WIS +2

AC 20; Fort +9, Ref +12, Will +15
HP 70
Speed 25 feet

Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.


In the underbelly of society, the lawless reign supreme.


Melee Dagger +14 (Agile, Finesse, Versatile S), Damage 1d4+6 Piercing
Melee Dagger +14 (Agile, Thrown 10, Versatile S), Damage 1d4+6 Piercing
Melee Shortsword +14 (Agile, Finesse, Versatile S), Damage 1d6+6 Piercing
Melee Fist +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 Bludgeoning