False Priest
Creature 4commonHumanHumanoid
Perception +10
Skills Acrobatics +10, Athletics +8, Deception +12, Performance +12, Religion +8, Society +6
CHA +4
CON +3
DEX +4
INT +0
STR +0
WIS +2
AC 21; Fort +11, Ref +12, Will +10
HP 50
Speed 25 feet
Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Melee Rapier +12 (Deadly D8, Disarm, Finesse), Damage 1d6+8 Piercing
Melee Fist +12 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+8 Bludgeoning
Melee Hand Crossbow +12 (Reload 1), Damage 1d6+4 Piercing