Fafnheir
Creature 24uniqueChaoticDragonEvil
Perception +38; Darkvision, Scent, Truesight
Skills Acrobatics +40, Arcana +35, Athletics +48, Intimidation +45, Nature +35, Stealth +40, Survival +40
CHA +9
CON +12
DEX +9
INT +4
STR +12
WIS +9
AC 51; Fort +42, Ref +36, Will +38
HP 500 regeneration 20 (deactivated by cold iron)
Weaknesses Cold Iron 20
Speed 50 feet, Burrow 25 feet, Fly 160 feet
Fafnheir is the fabled Father of Linnorms. He's larger than all other linnorms on Golarion, with a length of 60 feet and a weight upwards of 10 tons. Fafnheir is a clever and powerful creature, worthy of the fear of all people in the Lands of the Linnorm Kings.
Melee Jaws +44 (Magical, Reach 25, Unarmed), Damage 4d12+26 Piercing
Melee Claw +44 (Agile, Magical, Reach 25, Unarmed), Damage 4d10+22 Slashing
Melee Horns +44 (Deadly D12, Magical, Reach 25), Damage 4d12+26 Bludgeoning
Melee Tail +44 (Agile, Magical, Reach 30), Damage 4d10+22 Bludgeoning
Innate Primal Spells DC 45, attack +37
Freedom of Movement (Constant)(Rank 4)
True Seeing (Constant)(Rank 6)
Spell Turning (At Will)(Rank 7)
Constant Spells
+1 Status to All Saves vs. Magic
Regeneration 20 (Deactivated by Cold Iron)
Attack of Opportunity (Tail Only)
Improved Grab