Expedition Leader

Creature 9
commonHumanHumanoid
Perception +21
Skills Acrobatics +20, Athletics +20, Diplomacy +18, Nature +19, Survival +18
CHA +0
CON +4
DEX +2
INT +2
STR +4
WIS +3

AC 27; Fort +21, Ref +18, Will +15
HP 160
Speed 25 feet

Full-scale expeditions require a central leader. Expedition leaders tend to have level heads in dangerous situations and can make decisions quickly when time is of the essence.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.


Melee Machete +21 (Deadly D8, Magical, Sweep), Damage 2d6+10 Slashing
Melee Fist +20 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning
Melee Shortbow +19 (Deadly D10, Reload 0), Damage 1d6+6 Piercing

Reactive Strike