Exiled Revolutionary

Creature 10
commonHumanHumanoid
Perception +17 ((+20 to Sense Motive))
Skills Acrobatics +18, Athletics +15, Deception +19, Diplomacy +19, Intimidation +17, Society +20, Stealth +20, Thievery +18
CHA +4
CON +0
DEX +5
INT +3
STR +4
WIS +2

AC 28; Fort +17, Ref +20, Will +17
HP 140
Speed 25 feet

Forces hire an exiled revolutionary because they were once part of the enemy. A lost scion, noble who spoke against tyranny, or wrongly persecuted politician possesses an intimate knowledge of their foe's tactics, logistics, and territory.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.