Enchanting Ritualist

Creature 18
uncommonHumanHumanoid
Perception +31
Skills Arcana +34, Deception +35, Diplomacy +31, Nature +34, Occultism +36, Religion +34
CHA +8
CON +1
DEX +3
INT +6
STR +4
WIS +6

AC 40; Fort +27, Ref +28, Will +33
HP 320
Resistances Mental 20
Speed 25 feet

Possessing great stores of knowledge on mental magic and rituals, enchanting ritualists can also be solitary and capricious, tricking and transforming their visitors. The GM can change the selection of rituals this NPC knows freely, choosing any rituals of 9th rank or lower.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Melee Club +30 (Magical), Damage 3d6+12 bludgeoning plus 2d6 Mental
Melee Club +28 (Magical, Thrown 10), Damage 3d6+12 bludgeoning plus 2d6 Mental
Melee Fist +28 (Agile, Magical, Nonlethal, Unarmed), Damage 1d4+12 bludgeoning plus 2d6 Mental
Melee Enchanting Wisps +30 (Magical, Mental), Damage 9d6 Mental

Occult Spontaneous Spells DC 42, attack +34
Alarm(Rank 1)
Daze(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Ill Omen(Rank 1)
Light(Rank 1)
Read Aura(Rank 1)
Augury(Rank 2)
Darkvision(Rank 2)
Status(Rank 2)
Hypnotize(Rank 3)
Levitate(Rank 3)
Confusion(Rank 4)
Fly(Rank 4)
Translocate(Rank 4)
Scouting Eye(Rank 5)
Sending(Rank 5)
Synesthesia(Rank 5)
Truespeech(Rank 5)
Mislead(Rank 6)
Repulsion(Rank 6)
Truesight(Rank 6)
Quandary(Rank 8)
Spirit Song(Rank 8)
Foresight(Rank 9)

+2 Circumstance to Skill Checks for Rituals