Dedalon

Creature 13
uncommonAmphibiousDemonFiendUnholy
Perception +23; Low Light Vision (truesight)
Skills Athletics +27, Deception +25, Diplomacy +22, Intimidation +24, Society +22, Stealth +25, Survival +22, Thievery +27
CHA +4
CON +3
DEX +5
INT +3
STR +8
WIS +3

AC 33; Fort +23, Ref +26, Will +20
HP 235
Weaknesses Cold Iron 10, Holy 10
Speed 25 feet, Swim 25 feet

Formed from poignant desires and treacherous betrayals, dedalons impulsively act on emotion rather than any long-formed plots or plans. The kind of betrayal that forms a dedalon matches their own egotistical self-interest; on the High Seas, they tend to be born of those who led a failed mutiny or tried to steal valuable treasure from their shipmates. Betrayal demons act as short-term sleeper agents, given specific assignments or targets then sent to serve another demon lord before their short-sighted greed gets the better of them.

Perhaps symbolic of their unsatisfied desires, dedalons suffer from an almost unquenchable thirst. When hydrated, dedalons can take on flawless humanoid disguises, but without water they are left dried and ropy, with a shrunken head and limbs that twist away from their torso in unsettling ways.


Melee Body +27 (Unholy), Damage 3d8+14 Bludgeoning
Melee Flogging Arm +27 (Brutal, Magical, Reach 10, Unholy), Damage 3d6+14 Slashing

Divine Innate Spells DC 30, attack +0
Repulsion(Rank 6)

+1 Status to All Saves vs. Magic
Improved Push 10 feet