Cultist

Creature 1
commonHumanHumanoid
Perception +4
Skills Deception +3, Intimidation +3, Occultism +4, Society +4, Stealth +6
CHA +0
CON +2
DEX +3
INT +1
STR +4
WIS -1

AC 17; Fort +7, Ref +8, Will +4
HP 20
Speed 25 feet

Cultists have passed an initiation ritual to a secret sect or organization; now, they devote themselves to achieving their most perfect spiritual form.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Melee Dagger +7 (Agile, Versatile S), Damage 1d4+4 Piercing
Melee Dagger +6 (Agile, Thrown 10, Versatile S), Damage 1d4+4 Piercing
Melee Fist +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 Bludgeoning

Will +2 vs. Higher Ranking Members of the Cult