Corrupt Shieldmarshal (Jezail)

Creature 7
uncommonEvilHumanoidLawful
Perception +18 (+20 to sense motive or vs. conceal an object)
Skills Acrobatics +17, Crafting +15, Diplomacy +15
CHA +2
CON +2
DEX +5
INT +0
STR +4
WIS +0

AC 25; Fort +15, Ref +18, Will +12
HP 120
Speed 25 feet

Melee Longsword +17 (Versatile P), Damage 1d8+7 Slashing
Melee Jezail +19 (Concussive, Fatal Aim D12, Magical, Reload 1), Damage 1d8+3 Piercing