Champion of Shelyn

Creature 7
commonHolyHumanHumanoid
Perception +15
Skills Athletics +17, Diplomacy +16, Performance +14, Religion +15, Society +12
CHA +3
CON +2
DEX +1
INT +1
STR +4
WIS +2

AC 25; Fort +15, Ref +12, Will +15
HP 120
Speed 20 feet

Champions are bastions of their deities' virtues and are living beacons for their causes. Those who walk these paths must adhere to the tenets of their patron deity or risk losing their abilities altogether. The champion depicted here follows the example of Shelyn, embodying the spirit of inspiring beauty and fighting for the cause of peace.


Religions inspire devout individuals to uphold their tenets.


Melee Glaive +18 (Deadly D8, Forceful, Magical, Reach), Damage 1d8+10 slashing plus 1d6 Vitality
Melee Fist +17 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning
Melee Crossbow +14 (Reload 1), Damage 1d8+6 Piercing

Champion Devotion Spells DC 22, attack +14
Lay on Hands(Rank 1)