Castaway

Creature 5
commonHumanHumanoid
Perception +13
Skills Athletics +13, Crafting +12, Nature +11, Stealth +11, Survival +15
CHA -1
CON +3
DEX +2
INT +0
STR +4
WIS +4

AC 21; Fort +14, Ref +13, Will +11
HP 80
Speed 30 feet

Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind. Lack of social interaction tends to breed belligerence towards outsiders, but hostilities are not a certainty.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Melee Hatchet +15 (Agile, Sweep), Damage 1d6+7 Slashing
Melee Fist +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+7 Bludgeoning
Melee Blowgun +15 (Agile, Nonlethal, Reload 1), Damage 1 piercing plus 2d6 poison plus 1d6 Poison