Captain Fraez

Creature 6
uniqueElfHumanoid
Perception +12; Low Light Vision
Skills Acrobatics +10, Athletics +12, Diplomacy +11, Intimidation +13, Survival +10
CHA +3
CON +0
DEX +2
INT +1
STR +4
WIS +2

AC 23; Fort +12, Ref +12, Will +14
HP 90
Speed 30 feet

The captain is the ultimate authority on a vessel, responsible for the livelihood and well-being of everyone on the ship.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Melee Rapier +17 (Deadly D8, Disarm, Magical), Damage 1d6+10 Piercing
Melee Main-Gauche +16 (Agile, Disarm, Parry, Versatile S), Damage 1d4+10 Piercing
Melee Fist +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 Bludgeoning
Melee Hand Crossbow +14 (Reload 1), Damage 1d6+6 Piercing