Bodyguard
Creature 1commonHumanHumanoid
Perception +8
Skills Athletics +7, Intimidation +6, Society +2
CHA +0
CON +3
DEX +2
INT -1
STR +4
WIS +1
AC 16; Fort +8, Ref +7, Will +4
HP 25
Speed 25 feet
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.
Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.
Melee Fist +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 Bludgeoning
Melee Greatclub +7 (Backswing, Shove), Damage 1d10+4 Bludgeoning
Melee Sap +7 (Agile, Nonlethal), Damage 1d6+4 Bludgeoning
Melee Sling +5 (Propulsive, Reload 1), Damage 1d6+2 Bludgeoning