Benthic Worm

Creature 15
commonAmphibiousAnimal
Perception +22; Darkvision, Tremorsense
Skills Athletics +33, Stealth +20 (+25 in water)
CHA -1
CON +8
DEX -1
INT -5
STR +10
WIS -1

AC 35; Fort +32, Ref +20, Will +23
HP 320
Speed 40 feet, Burrow 40 feet, Swim 60 feet

The benthic worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While a benthic worm is a strong swimmer, it prefers to lie in wait within the walls, floor, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot. The benthic worm is particularly hated and feared by Darklands-dwelling cultures, due to the fact that a benthic worm that burrows into a tunnel often brings with it waters from the submerged river or lake it calls home. When it becomes obvious that a benthic worm is near a Darklands settlement, the inhabitants quickly establish a hunting party to deal with the menace before it can bring ruin.


Cave worms are gigantic scavengers that bore through the depths of the world, eating whatever material they find. Named for their distinctive habitats, these worms are ravenous and display overwhelming destructive capabilities. Cave worms of different types and abilities lurk in the more remote corners of the world—tales speak of arctic worms that dwell within immense glaciers or icebergs and grave worms that burrow through the boneyards of long-forgotten ruins, to name a few.


Melee Jaws +31 (Deadly 2d10, Reach 15, Unarmed), Damage 3d12+16 Piercing
Melee Stinger +31 (Agile, Poison, Reach 15), Damage 4d6+16 Piercing
Melee Body +29 (Reach 15), Damage 2d8+14 Bludgeoning

Tremorsense (Imprecise) 100 feet
Improved Grab