Batkin Guard

Creature 1
uncommonBeastBeastkinHumanHumanoid
Perception +6
Skills Acrobatics +7, Athletics +5, Deception +4, Stealth +5
CHA +1
CON +2
DEX +2
INT +0
STR +4
WIS +0

AC 15; Fort +7, Ref +7, Will +3
HP 20
Speed 25 feet

Unlike true werecreatures, beastkin aren't affected by silver or the full moon, though they can still adopt a hybrid form.

Batkin And Werebats

Particularly large werebat colonies often host batkin among their ranks. Cultivating a population of batkin offers the werebats numerous benefits, the most obvious being the illusion of normality. Most werebats are nocturnal, so having batkin roam about during the day helps maintain the impression that the werebat settlement is nothing out of the ordinary. Batkin might also guard the colony during full moons, when the werebat members are away indulging in their lunar frenzies. Finally, batkin seem to have an easier time keeping their thirst for blood in check and thus serve as excellent infiltrators in non-werecreature settlements.