Barkeep
Creature 1commonHumanHumanoid
Perception +6
Skills Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3
CHA +3
CON +2
DEX +0
INT +0
STR +3
WIS +1
AC 14; Fort +7, Ref +3, Will +6
HP 25
Speed 25 feet
Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.
Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.
Melee Sap +6 (Agile, Nonlethal), Damage 1d6+3 Bludgeoning
Melee Fist +6 (Agile, Nonlethal, Unarmed), Damage 1d4+3 Bludgeoning
Melee Pewter Mug +3 (Thrown 10), Damage 1d4+3 Bludgeoning