Barghest

Creature 4

Source Pathfinder Monster CoreRemaster

commonBeastUnholy
Perception +12; Darkvision, Scent
Skills Athletics +13, Deception +11, Diplomacy +9, Intimidation +11, Stealth +10, Survival +12
CHA +3
CON +3
DEX +2
INT +2
STR +5
WIS +2

AC 20; Fort +11, Ref +12, Will +8
HP 50
Resistances Physical 5
Weaknesses Holy 5
Speed 25 feet

Barghests are canine beasts that take great joy in the hunt, often lurking near humanoid settlements to find prey that can provide a suitable challenge. Even in the deepest wilderness, barghests choose the most clever or difficult prey, searching endlessly for challenges like giants, nymphs, and unicorns.

More than victory or even the possibility of a meal at the end, barghests enjoy the thrill of the chase and the fear they create within their prey. Particularly terrified targets of a hunting barghest might even be allowed to escape, spreading the terror and enticing hunters who can become the barghest's next victims. A handful of barghests resort to learning magical methods of causing fear directly, though they find such fear hollow and unsatisfying.

Although they rarely tolerate the competition of another barghest's presence, these hunters will happily work with anyone who helps them find prey to torment and kill. This often involves enforcing the will of hags or particularly cruel fey, but a bored barghest might also force a family of weaker humanoids to work as scouts and bait.

Typical barghests often make use of their shapechanging abilities to hide in plain sight, only taking their true forms to frighten their prey and exult in the hunt. However, they are often still exposed by their trail of victims or the curiously unhealing wounds they inflict, even in humanoid form. Tales of powerful barghests with invisible heads are sometimes told in remote and dwindling villages. These barghests generally dispense with hiding as a humanoid or dog, instead terrifying entire communities and openly hunting increasingly dangerous prey. Some also extend this pride to their intellect, insisting on matching wits with their prey or even with those who believe they're hunting the barghest.


Melee Claw +13 (Agile, Unarmed, Unholy), Damage 2d6+5 Slashing

Divine Innate Spells DC 21, attack +13
Figment(Rank 1)
Light(Rank 1)
Invisibility(Rank 2)
Mist(Rank 2)

Knockdown