Assassins' Guild Grenadier
Creature 3commonChaoticHumanHumanoid
Perception +9
Skills Acrobatics +7, Crafting +10, Deception +5, Society +9, Stealth +10, Thievery +7
CHA +1
CON +1
DEX +3
INT +3
STR +0
WIS +2
AC 19; Fort +9, Ref +12, Will +5
HP 45
Speed 25 feet
Melee Dagger +10 (Agile, Finesse, Versatile S), Damage 1d4+5 Piercing
Melee Dagger +10 (Agile, Thrown 10, Versatile S), Damage 1d4+5 Piercing
Melee Hand Crossbow +10 (Reload 1), Damage 1d6+5 Piercing
Melee Acid Flask (Moderate) +12 (Bomb, Consumable, Infused, Splash), Damage 2d6 acid plus 1 acid plus 2 Acid
Melee Alchemist's Fire (Moderate) +12 (Bomb, Consumable, Infused, Splash), Damage 2 fire plus 2 fire plus 1d8+1 Fire
Melee Frost Vial (Moderate) +12 (Bomb, Consumable, Infused, Splash), Damage 2 cold plus 1d6+1 Cold