Assassin

Creature 8
commonHumanHumanoid
Perception +16
Skills Acrobatics +17, Athletics +13, Deception +12, Diplomacy +10, Intimidation +10, Medicine +14, Society +12, Stealth +19, Thievery +15
CHA +0
CON +2
DEX +5
INT +2
STR +3
WIS +2

AC 26; Fort +12, Ref +19, Will +14
HP 130
Speed 25 feet

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.


In the underbelly of society, the lawless reign supreme.


Melee Rapier +20 (Deadly D8, Disarm, Finesse, Magical), Damage 1d6+9 Piercing
Melee Fist +19 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+9 Bludgeoning
Melee Composite Shortbow +20 (Deadly 2d10, Magical, Propulsive, Reload 0), Damage 2d6+7 Piercing