Ash Giant

Creature 11
commonGiantHumanoid
Perception +21; Low Light Vision
Skills Athletics +24, Crafting +16, Diplomacy +16 (+17 with vermin), Intimidation +21, Survival +21
CHA -2
CON +6
DEX +3
INT -1
STR +7
WIS +4

AC 30; Fort +23, Ref +18, Will +21
HP 240
Speed 30 feet

Rugged and covered in pustules and sores from wandering harsh wastelands, ash giants dwell in the unwelcoming wilderness. Their lives are difficult, hardening them into utterly vicious, capricious, and cruel creatures. Their sadistic sense of humor and love for pranks makes them hated by almost all humanoids they encounter. Despite being crass and rough, ash giants are survivors above all, and they use their ingenuity to craft weapons, traps, harnesses for mounts, and tools. If the aim is cruelty, brutality, or a prank, an ash giant will find a way to craft the tools they need. Piggy clods are a favorite construction—contraptions of scrap iron and other metals rigged into a ball that explodes on impact.


Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.


Melee War Flail +24 (Disarm, Magical, Reach 10, Sweep, Trip), Damage 2d10+13 Bludgeoning
Melee Fist +24 (Agile, Reach 10, Unarmed), Damage 2d4+13 Bludgeoning
Melee Piggy Clod +24 (Brutal), Damage 2d8+7 slashing plus 5 Slashing

+2 Status to All Saves vs. Disease
Reactive Strike