Arms Dealer

Creature 2
commonHumanHumanoid
Perception +9 ((+11 to Sense Motive))
Skills Crafting +7 (+14 for firearms), Deception +7, Diplomacy +7, Intimidation +9, Society +9
CHA +3
CON +0
DEX +3
INT +1
STR +0
WIS +3

AC 17; Fort +6, Ref +7, Will +9
HP 28
Speed 25 feet

A seedy arms dealer has access to all kinds of deadly weapons and can quickly provide them to clients in need… for the right price, of course.


These lone wolves have an aura of mystery, bravado, and swagger.


Melee Sword Cane +9 (Agile, Concealable, Finesse), Damage 1d6+2 Piercing
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+2 Bludgeoning
Melee Flintlock Musket +11 (Concussive, Fatal D10, Reload 1), Damage 1d6+3 Piercing
Melee Hand Cannon +11 (Modular, Reload 1), Damage 1d6+3 Piercing

+2 to Sense Motive