Argorth

Creature 11
commonAberrationMindless
Perception +18; Bloodsense, Scent
Skills Acrobatics +21, Athletics +23
CHA -1
CON +5
DEX +3
INT -5
STR +7
WIS +1

AC 30; Fort +24, Ref +21, Will +18
HP 200
Resistances Acid 10, Cold 10
Speed 30 feet, Burrow 20 feet, Climb 20 feet, Swim 30 feet

An argorth is a huge, worm-like creature with three massive spiked mandibles surrounding its gnashing maw. It moves atop a series of hook-shaped bones protruding from its underbelly, supplemented by an occasional push with the back half of its 30-foot length. The mindless, eyeless argorth knows nothing but rage and destruction, making it more like a natural disaster than any known beast of the natural world.

Argorths are the incomprehensible spawn of dibrasgorths. They slough off fully formed from the parent creature's mass of tentacles, though scholars and sages don't know exactly when or why this process occurs. The study of such aberrations is hindered by their incredibly violent nature; not many can escape the fury of an argorth, let alone a molting dibrasgorth. Once birthed, an argorth immediately engages in the wanton destruction of everything around it. Though it has no eyes, both its ability to instinctively sense creatures with pumping blood as well as the thousands of tiny coarse hairs covering its body allowing it to "smell" the air around it ensure that nothing escapes its rampage.