Apothecary

Creature -1
commonHumanHumanoid
Perception +5
Skills Crafting +5 (+8 for alchemy and medication), Medicine +10, Nature +8
CHA +1
CON +1
DEX +1
INT +3
STR +0
WIS +3

AC 14; Fort +8, Ref +3, Will +5
HP 8
Resistances Poison 2
Speed 25 feet

The apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Melee Stone Pestle +4, Damage 1d6 Bludgeoning
Melee Fist +5 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 Bludgeoning
Melee Acid Flask +5 (Splash), Damage 1 acid plus 1d6 acid plus 1 Acid

+1 Circumstance Bonus on Saves vs. Poisons