Ammut
Creature 18rareEvilFiendUnholy
Perception +33; Darkvision, Scent, Truesight
Skills Athletics +34, Intimidation +33, Occultism +29, Religion +32, Stealth +35
CHA +7
CON +9
DEX +7
INT +3
STR +8
WIS +6
AC 41; Fort +35, Ref +27, Will +28
HP 350
Resistances Fire 20, Poison 20
Weaknesses Holy 20
Speed 50 feet, Burrow 30 feet
These chimeric, desert-dwelling fiends have massive bodies that are part hippopotamus, part large cat, and part crocodile. Though they devour souls for sustenance, ammuts are infamously picky eaters; most will only eat experienced adventurers or, for a special treat, particularly evil creatures, passing over common folk or those whose mettle has never been tested.
Only a few ammuts are known to exist, and most dwell in Osirion. However, recent expeditions into Orv's Vault of the Black Desert have uncovered the existence of ammuts in this region, as well.
Melee Claw +32 (Agile, Reach 10, Unarmed, Unholy), Damage 3d8+16 Slashing
Melee Foot +30 (Deadly D10, Unarmed, Unholy), Damage 4d8+12 Bludgeoning
Melee Jaws +32 (Reach 15, Unarmed, Unholy), Damage 3d12+16 Piercing
Telepathy 100 feet
Constant Spells
Improved Grab