Abbot of Abadar
Creature 1commonHumanHumanoid
Perception +7
Skills Deception +6, Diplomacy +8 (+10 With Members of Own Faith), Religion +21, Society +7
CHA +3
CON -2
DEX +1
INT +2
STR +1
WIS +4
AC 14; Fort +3, Ref +4, Will +11
HP 15
Speed 25 feet
Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.
Religions inspire devout individuals to uphold their tenets.
Melee Griffon Cane +6 (Two Hand D8), Damage 1d4+3 Bludgeoning
Melee Fist +6 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+3 Bludgeoning
Melee Crossbow +6 (Reload 1), Damage 1d8+2 Piercing