Initiate Benefit (Lantern)
While you hold your lantern, its burning light leaves secrets no place to hide. You can light or extinguish your lantern with nothing but a thought, as a free action that has the concentrate trait. While lit, the lantern emits an aura of light in a 20-foot emanation; the aura has the light and magical traits. Everything in the aura is magically lit with bright light regardless of cover, and dim light extends beyond the aura an additional distance equal to the size of the aura. The aura's counteract rank against magical darkness is equal to half your level rounded up.
The lantern's aura attempts to reveal the unseen. You and your allies in the lantern's aura gain a +1 status bonus to visual Perception checks to notice anything that is also within the aura and a +1 status bonus to checks to Recall Knowledge against creatures within the aura, as the light exposes their true natures. During exploration, even if you aren't Searching, the GM rolls a secret check for you to find traps, environmental hazards, haunts, and secrets (such as secret doors). The GM rolls each time a given hazard or secret comes within the lantern's aura. These effects have the magical and revelation traits.