Censer Implement
Censer implements are vessels in which incense is burned, producing a haze of smoke that often carries a potent odor. Censers, thuribles, and other similar items are routinely used in religious ceremonies and represent practices that alter the atmosphere of a place, usually to drive off unwanted forces. Censer implements are often associated with the harrow suit of stars and the astrological sign of the underworld dragon.
Goblins, especially those of the Chitterwood, have created a kind of censer that is known as a stink torch. Despite its name, a stink torch doesn't give off any illumination when lit, just a haze of acrid smoke.
Initiate Benefit
While you hold your censer, it billows smoke that obscures creatures within the area. You can light or extinguish your censer with a thought once each turn as a free action, which has the concentrate trait. The smoke fills a 10-foot emanation, and all creatures take a –1 circumstance penalty to Perception checks and ranged attack rolls against creatures within the smoke. In addition, you gain the Swing The Censer action.
Adept Benefit
You can will the smoke from your censer to expand and contract. When you light your censer, you can choose the size of the smoke emanation: 10 feet, 15 feet, or 20 feet. In addition, the first time each round an enemy Casts a Spell or takes a linguistic action while within the emanation, they possibly choke on the smoke. They must attempt a Fortitude saving throw against your class DC or become Sickened 1 (Sickened 2 on a critical failure). The target of your Exploit Vulnerability takes a –1 status penalty to this save. This is an inhaled poison effect.
Intensify Vulnerability
The incense within your censer is particularly dangerous to your targets. When you successfully Strike the target of your Exploit Vulnerability while it is within your smoke cloud, the creature takes 1d6 persistent poison damage (or 2d6 on a critical hit).
Paragon Benefit
The odor of the incense within your censer smells overwhelmingly foul to your enemies. Any enemy within your smoke cloud who retches in an attempt to recover from the Sickened condition must roll the save twice and take the worse result; this is a misfortune effect. In addition, Swing The Censer's frequency becomes once per round, and any creature who fails its saving throw against your censer's adept benefit is Slowed 1 for as long as it its sickened.