Animal Instinct

TypeFeat
Level1
Rarity
Common
PublicationPathfinder Player Core 2Remaster

The fury of a wild predator fills you when you Rage, granting you ferocious unarmed attacks. Cultures that revere vicious animals (such as apes or bears) give rise to barbarians with this instinct. You might also be at war with an uncontrollable, animalistic side of your personality, or you might be a descendant of a werewolf or another werecreature. Select an animal from the Animal Instincts table that best matches your chosen animal.

Instinct Ability—Bestial Rage While raging, you gain your chosen animal's unarmed attack (or attacks), but you're unable to use weapons. The specific attack gained, the damage it deals, and its traits are listed in the Animal Instincts table. These attacks are in the brawling group. Your Rage action gains the morph and primal traits.

Specialization Ability (7th) Increase the damage die size for the unarmed attacks granted by your chosen animal by one step, and increase the additional damage from Rage from 2 to 5 for your chosen animal's unarmed attacks. If you have greater weapon specialization, increase the damage from Rage from 5 to 12 for your chosen animal's unarmed attacks.

Raging Resistance (9th) You resist piercing and slashing damage.

Animal Instincts

Animal

Attack

Damage

Traits

Ankylosaurus

Tail

1d10 B

Razing, unarmed

Ant

Mandibles

1d10 P

Grapple, unarmed

Ape

Fist

1d10 B

Grapple, unarmed

Bat

Fangs

1d10 P

Unarmed

Wings

1d4 P

Parry, unarmed

Bear

Jaws

1d10 P

Unarmed

Claw

1d6 S

Agile, unarmed

Bird

Beak

1d10 P

Unarmed

Talon

1d6 S

Agile, unarmed

Brontosaurus

Tail

1d10 B

Trip, unarmed

Bull

Horn

1d10 P

Shove, unarmed

Cat

Jaws

1d10 P

Unarmed

Claw

1d6 S

Agile, unarmed

Crab

Claw

1d10 B

Razing, unarmed

Claw

1d4 S

Parry, unarmed

Crocodile

Jaws

1d10 P

Unarmed

Tail

1d6 B

Agile, unarmed

Deer

Antler

1d10 P

Grapple, unarmed

Frog

Jaws

1d10 B

Unarmed

Tongue

1d6 B

Agile, unarmed

Orca

Jaws

1d8 P

Forceful, unarmed

Scorpion

Stinger

1d6 P

Reach, unarmed, venomous

Pincer

1d4 S

Parry, unarmed

Seal

Jaws

1d10 P

Grapple, unarmed

Shark

Jaws

1d10 P

Grapple, unarmed

Snake

Fangs

1d10 P

Grapple, unarmed

Spider

Fangs

1d8 P

Grapple, unarmed, venomous

Web

Special*

Range increment 15 feet

Tyrannosaurus

Jaws

1d8 P

Deadly d12, unarmed

Tail

1d6 B

Agile, unarmed

Wasp

Stinger

1d4 P

Backstabber, deadly d8, unarmed, venomous

Wolf

Jaws

1d10 P

Trip, unarmed

*The spider's web attack deals no damage, but the target takes a –10-foot circumstance penalty to its Speeds for 1 round on a hit. If a target is hit a second time by the same character's web attack while they have this penalty, they're instead Immobilized until they succeed at a check to Escape against your class DC.