Zephyr Guard
You are one of the Zephyr Guard, professional soldiers who protect Katapesh from military threats, economic sabotage, and elite thieves.
Zephyr Guard Dedication Feat 2
Prerequisites member of the Zephyr Guard
Access You are from Katapesh.
As a Zephyr Guard, you're always vigilant against crime and threats to the city's safety. You gain a +1 circumstance bonus to Perception checks against attempts to Palm An Object, Steal, or Conceal An Object (including you're Seeking concealed objects). You become trained in Society and Katapesh Lore; if you were already trained, you become an expert instead.
Source: Pathfinder #149: Against the Scarlet Triad
Know The Beat Feat 3
You become trained in your choice of Guild Lore, Legal Lore, Mercantile Lore, or Underworld Lore. You gain a +1 circumstance bonus to Diplomacy checks to Gather Information and to checks made to investigate crimes.
Source: Pathfinder #149: Against the Scarlet Triad
Decry Thief Feat 4
When you attempt to Demoralize, you can make it harder for the target to flee, in place of the action's normal effects.
Critical Success For 1 round, the target takes a –10-foot status penalty to Speed and a -4 status penalty to Stealth.
Success For 1 round, the target takes a –5-foot status penalty to Speed and a -2 status penalty to Stealth.
Source: Pathfinder #149: Against the Scarlet Triad
Relentless Disarm Feat 6
When you succeed, but don't critically succeed, at a check to Disarm a creature, your circumstance bonus to further checks to Disarm that creature is +4 instead of +2. Other creatures gain only the normal bonus.
When you critically succeed at a Disarm check, you can immediately Demoralize your target as a reaction.
Source: Pathfinder #149: Against the Scarlet Triad
Unfazed Assessment Feat 8
You have witnessed hundreds of fighting styles and quickly adapt to defend against complicated maneuvers. Choose a creature within 30 feet who you're aware of, and attempt a Perception check against that target's Will DC. If you succeed, you size up their fighting style, gaining a +1 circumstance bonus to AC and saving throws against that creature's attacks (or a +2 circumstance bonus for a critical success). These benefits last until the end of your next turn.
Source: Pathfinder #149: Against the Scarlet Triad
Zephyr Guard Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Zephyr Guard Dedication | 2 | Uncommon | |
| Know the Beat | 3 | Common | |
| Decry Thief | 4 | Common | |
| Relentless Disarm | 6 | Common | |
| Unfazed Assessment | 8 | Common |