Scout

All archetypes

You're an expert in espionage and reconnaissance, able to skulk silently through the wilderness to gather intelligence, sneak through enemy lines and report back to your comrades, or suddenly and decisively take down your foes. Your skills ease the difficulty of travel for you and your companions and keep you all alert to approaching danger. It's not just enemies that you scout out; you also survey the land. You're able to discover the easiest routes as safely as possible and remain watchful while moving with speed and subtlety. The responsibility of the party's safe passage depends on you performing your scouting duties with constant and consistent effort. You take pride in your vigilance, and your allies trust your guidance to ensure the safety of everyone traveling.

Additional Feats: 12th Camouflage

Scout Dedication Feat 2

  • archetype
  • dedication

Prerequisites trained in Stealth and Survival


You are a highly skilled scout, capable of guiding your allies, detecting imminent threats, and avoiding the attention of dangerous enemies. You can perform the Scout exploration activity at the same time as the Avoid Notice exploration activity. The bonus to initiative you grant when you Scout is +2 instead of +1.

Source: Pathfinder Player Core 2

Rebel's Map Feat 4

  • Uncommon
  • archetype

Trigger You roll initiative.


Rebellions require an intricate knowledge of one's surroundings—because you might need to escape at any moment. You remember the locations of escape routes, ambush spots, and cover from a scouting expedition or a previous visit to the area. Roll a d20. At any point during the subsequent combat, you can substitute the result of this roll instead of rolling a d20 on one Deception check to Create A Diversion or on one Stealth check to Hide.

Source: Pathfinder Lost Omens Firebrands

Scout's Charge Feat 4

  • archetype
  • flourish

You meander around unpredictably, and then ambush your opponents without warning.

Choose one enemy. Stride, Feint against that opponent, and then make a Strike against it. For your Feint, you can attempt a Stealth check instead of the Deception check that's usually required, using the terrain around you to surprise your foe.


Source: Pathfinder Player Core 2

Terrain Scout Feat 4

  • archetype

You have mastered movement in many different environments. You gain the Terrain Stalker skill feat twice, choosing a different terrain each time. If you Avoid Notice while exploring and any allies use Follow The Expert to follow you as you do so, you can choose one of those allies to gain the benefit of any one Terrain Stalker feat you have.


Source: Pathfinder Player Core 2

Fleeting Shadow Feat 6

  • archetype
  • flourish

You're able to quickly disappear and then move about stealthily. You Hide, then Sneak twice.


Source: Pathfinder Player Core 2

Scout's Speed Feat 6

  • archetype

You move faster, especially when traveling, allowing you to scout ahead and report back without slowing your allies. You gain a +10-foot status bonus to your Speed. When calculating your travel speed, this increases to a +20-foot status bonus.


Source: Pathfinder Player Core 2

Scout's Pounce Feat 10

  • archetype
  • flourish

Requirements You are Hidden from or Undetected by all of your opponents, and you aren't within 10 feet of any enemy.


You leap from the shadows to strike your foes. Stride up to your Speed, then Strike twice. If you were hidden or unnoticed by the target of these Strikes, your foe is Off Guard against both attacks.

Your multiple attack penalty applies normally for both attacks.

Source: Pathfinder Player Core 2

Scout Feats