Halcyon Speaker
One of Old-Mage Jatembe's central lessons was that magic was magic, no matter what the source. Though the Magaambya seeks to hold true to Jatembe's teachings by aiming to understand magic of all kinds, the mages of the Magaambya have found the most success with magic rooted in the material world. Halcyon speakers are powerful conversants who epitomize the Magaambyan practice of blending arcane and primal magic, seeing both traditions as flowing from the same wellspring.
Halcyon Spells
Through hard study, Magaambyans can meld arcane and primal spellcasting. Halcyon spells are spells from the arcane or primal spell list. You don't gain new halcyon spells via the normal means you typically use to gain spells; instead, you gain new halcyon spells and new spell ranks of halcyon spells only through feats. Halcyon spells are prepared or cast just like other spells granted by your class; for example, a wizard who gained halcyon spells would add them to their spell list and their spellbook, while a sorcerer would add them to their spell list and their spell repertoire. If you have more than one arcane or primal spellcasting class, you add halcyon spells to all such classes.
Each time you cast a halcyon spell, decide whether it is an arcane or primal spell. You can't heighten a halcyon spell beyond your maximum spell rank of halcyon spell, even if you have higher-rank spell slots, and you can't select a halcyon spell as a signature spell.
Each time you gain a level and learn new spells, and each time you gain a halcyon feat, you can swap out one of your old halcyon spells for a different halcyon spell of the same rank; this is in addition to any swapping from your class, such as via a sorcerer's spell repertoire class feature. You can also swap out halcyon spells by retraining during downtime. If you have a spellbook, when you swap out a halcyon spell, you lose the spell from your spellbook entirely.
Halcyon Speaker Dedication Feat 6
Prerequisites Magaambyan Attendant Dedication, member of the Magaambya of conversant rank
You devote much of your study to halcyon magic. You gain two common Halcyon cantrips and two common 1st-rank halcyon spells. In addition to being able to cast your halcyon spells via your arcane or primal spell slots, you also gain a 1st-rank halcyon spell slot. You can use your halcyon spell slots to spontaneously cast your halcyon spells.
Source: Pathfinder Lost Omens Character Guide
Dualistic Synergy Feat 8
If your next action is to Cast a Spell from your spell slots, you gain a benefit. If the spell is arcane, you can attempt a skill check to Recall Knowledge with a +1 status bonus to the check after casting the spell, or a +2 status bonus if the spell is 7th rank or higher. If the spell is primal, you gain a number of temporary Hit Points equal to the spell's rank for 1 round. If the spell is a halcyon spell, you gain both benefits.
Source: Pathfinder Lost Omens Character Guide
Persistent Creation Feat 8
You can cast Creation as an innate spell at will, choosing whether it is arcane or primal each time. The created object lasts until you spend 1 hour not within its immediate vicinity or until it is destroyed. Such objects are called persistent creations. If you cast creation again, any persistent creation you previously created with the spell immediately disintegrates.
Source: Pathfinder Lost Omens Character Guide
Halcyon Spellcasting Initiate Feat 10
Your knowledge of halcyon magic increases. You gain two common 2nd-rank halcyon spells and two 3rd-rank halcyon spells. You also gain a 2nd-rank halcyon spell slot and a 3rd-rank halcyon spell slot. These and all future halcyon spell slots work like the 1st-rank halcyon spell slot you gained from Halcyon Speaker Dedication.
Source: Pathfinder Lost Omens Character Guide
Shared Synergy Feat 10
You can grant the benefit from Dualistic Synergy to an ally within 30 feet instead of yourself, either allowing that ally to Recall Knowledge, granting that ally temporary Hit Points, or both, depending on the spell's tradition.
Source: Pathfinder Lost Omens Character Guide
Charged Creation Feat 12
Your magic is drawn to your persistent creations. While you are within 30 feet of and have line of effect to your persistent creation, you can use it as the origin point for your line or cone spells. For instance, a Lightning Bolt could originate from the persistent creation rather than from you.
Source: Pathfinder Lost Omens Character Guide
Flexible Halcyon Spellcasting Feat 12
You broaden your ability to channel your power into halcyon magic. You gain one more common halcyon spell of each level of halcyon spell you can cast other than your highest (you do not gain an additional cantrip). You also gain one additional halcyon spell slot for each level of halcyon spell you can cast, other than the highest.
Source: Pathfinder Lost Omens Character Guide
Halcyon Spellcasting Adept Feat 14
You refine your halcyon magic. You gain two common 4th-rank halcyon spells and two 5th-rank halcyon spells. You also gain a 4th-rank halcyon spell slot and a 5th-rank halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from trained to expert.
Source: Pathfinder Lost Omens Character Guide
Shattered Sacrament Feat 14
When Vigil fell to Tar-Baphon's Radiant Fire, that lost innocence brought you a deeper understanding of what faith means in the context of your own magic. When you cast a halcyon spell, you can choose for it to be a divine spell instead of arcane or primal. You gain a halcyon cantrip and a 1st-rank halcyon spell.
Source: Pathfinder Claws of the Tyrant
Speak For The Gravelands Feat 14
Access You're a member of the Vellumis Scholars.
You have learned much of what the Gravelands need and are confident in your ability to speak for them. You gain the Geomancer Dedication archetype feat, even if you normally couldn't take another dedication feat until you take more feats from your current archetype. You can benefit from the following Gravelands terrain attunement when in the Gravelands.
Gravelands (vitality) You gain a +1 status bonus to saving throws against the spells and abilities of haunts and undead creatures for 1 round.
Source: Pathfinder Claws of the Tyrant
Fulminating Synergy Feat 16
When you draw upon your spells' synergy, you create a physical manifestation of their magical resonance and invoke it to harm a foe. When you use Dualistic Synergy, choose a damage type: acid, cold, electricity, or fire. In addition to Dualistic Synergy's normal effect, a foe within 30 feet of you takes an amount of damage of the chosen type equal to the spell's rank. If the spell already deals damage of the chosen type, combine the damage before applying weaknesses and resistances.
Source: Pathfinder Lost Omens Character Guide
Vellumis Excision Feat 16
Access You're a member of the Vellumis Scholars.
You seek to excise the rot from the Gravelands and have made progress to do so. You can cast Field Of Life as a 6th-rank halcyon spell, and you gain a 6th-rank halcyon spell slot. When you cast your halcyon field of life as a primal spell, any living creatures in the area when you Sustain the spell gain a +2 status bonus to saving throws against curses, diseases, and poisons for 1 round.
Special If you have the Halcyon Spellcasting Sage feat, you treat the field of life halcyon spell gained from this feat as a signature spell, even though halcyon spells normally can't be signature spells.
Source: Pathfinder Claws of the Tyrant
Halcyon Spellcasting Sage Feat 18
Your command over halcyon magic is nearly unmatched. You gain two common 6th-rank and 7th-rank halcyon spells. You also gain a 6th-rank halcyon spell slot and a 7th-rank halcyon spell slot. Your proficiency rank in either arcane or primal spell DCs and spell attack rolls advances from expert to master.
Source: Pathfinder Lost Omens Character Guide
Tripartite Omen Feat 18
You invoke religious portents to ward yourself against danger without losing sight of the history that led to this point. When you use Dualistic Synergy, if your next action is to Cast a Spell from your spell slots and that spell is divine, you gain a +1 status bonus to AC for 1 round. If the spell is a halcyon spell, you gain this benefit in addition to the benefits described in Dualistic Synergy.
Source: Pathfinder Claws of the Tyrant
Synergistic Spell Feat 20
You combine your synergy and spells into a fantastic web of magic, allowing you to cast two spells at once. If the next action you use is to Cast a Spell from one of your halcyon spell slots, after that spell resolves, you can Cast another Spell as a free action. This spell must be cast from one of your halcyon spell slots and be a spell that would normally take two actions to cast.
Source: Pathfinder Lost Omens Character Guide
Vigil's Palisades Feat 20
When you use Persistent Creation, you can create up to three special wooden shields that provide a +2 circumstance bonus to AC and have Hardness 15, 120 HP, and BT 60. A creature that Raises a Shield made with your Persistent Creation also gains a +2 item bonus to saving throws while the shield is raised.
Source: Pathfinder Claws of the Tyrant
Halcyon Speaker Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Halcyon Speaker Dedication | 6 | Uncommon | |
| Dualistic Synergy | 8 | Common | |
| Persistent Creation | 8 | Common | |
| Halcyon Spellcasting Initiate | 10 | Common | |
| Shared Synergy | 10 | Common | |
| Charged Creation | 12 | Common | |
| Flexible Halcyon Spellcasting | 12 | Common | |
| Halcyon Spellcasting Adept | 14 | Common | |
| Shattered Sacrament | 14 | Common | |
| Speak for the Gravelands | 14 | Uncommon | |
| Fulminating Synergy | 16 | Common | |
| Vellumis Excision | 16 | Uncommon | |
| Halcyon Spellcasting Sage | 18 | Common | |
| Tripartite Omen | 18 | Common | |
| Synergistic Spell | 20 | Common | |
| Vigil's Palisades | 20 | Common |