Edgewatch Detective

All archetypes

  • Uncommon

You're a specially trained detective for the Edgewatch guard precinct in Absalom.

Edgewatch Detective Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites Intelligence +2 or Wisdom +2


You become trained in Society or Thievery; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You can use Perception instead of Survival to Track, and you gain the Experienced Tracker skill feat.

Source: Pathfinder #157: Devil at the Dreaming Palace

Sense Alignment Feat 4

  • archetype
  • secret

You read the body language of an intelligent creature within 30 feet and pick up on subtle cues to detect its general propensity for good or evil and law or chaos. The GM rolls a secret Perception check, comparing the result against the target's Deception DC.


Critical Success You ascertain the target's alignment.

Success You ascertain the target's alignment, but only along one axis (your choice of either the good-evil axis or the lawful-chaotic axis).

Failure You do not learn the target's alignment.

Critical Failure You incorrectly ascertain the target's alignment, misidentifying their alignment along either one axis or both (GM's choice).

Source: Pathfinder #157: Devil at the Dreaming Palace

Arcane Sensitivity Feat 6

  • archetype

You can sense the presence of the supernatural, even if you don't have any magical ability yourself. You can spend a single action (this action has the concentrate trait) to determine if any magical auras are present in the area. This has the effects of a 1st-rank Detect Magic spell but isn't magical. By straining, you can also discover the source of the magic and its school (with the effect of a 4th-rank detect magic spell), but doing so prevents you from using this ability again until you've rested for 8 hours.


Source: Pathfinder #157: Devil at the Dreaming Palace

Bolera's Interrogation Feat 6

  • archetype

Frequency Three times per day


You focus your attention on a single creature within 30 feet. That creature must attempt a Will save against your Perception DC. On a failure, the creature finds itself unable to speak any deliberate and intentional lies and takes a -2 penalty to Deception checks. On a critical failure, the penalty to Deception checks is -4. This effect lasts for 10 minutes as long as you are within 30 feet of the target and the target is aware that you are using the ability against it. If you begin a new interrogation, this effect ends for any previous target. After your interrogation ends, the target is immune to this ability for 24 hours.

Effect: Bolera's Interrogation

Source: Pathfinder #157: Devil at the Dreaming Palace

Edgewatch Detective Feats