Bastion

All archetypes

Some say that a good offense is the best defense, but you find such boasting smacks of overconfidence. In your experience, the best defense is a good, solid shield between you and your enemies. You've focused your training on how best to use a shield to protect yourself and those around you. Darting around in search of cover isn't necessary when you carry your cover with you. With a shield in your hand, you are akin to a mobile fortress. You repel assaults and stand strong against the tide of enemies, secure in the knowledge that you have your most trusted companion at your side: your shield. This long-lasting fighting style has existed for ages due to its practicality and propensity for survival among its practitioners. While some prefer the nimbleness of a free hand or the power of a larger weapon, a bastion knows that surviving a little bit longer is worth more than a quicker or stronger attack

Additional Feats: 6th Shielded Stride; 8th Reflexive Shield, Shield Warden (Fighter); 10th Quick Shield Block; 12th Mirror Shield, Shield Salvation

Bastion Dedication Feat 2

  • archetype
  • dedication

Prerequisites Shield Block


You are particularly skilled at using a shield to protect yourself in combat. You gain the Reactive Shield fighter feat.

Source: Pathfinder Player Core 2

Disarming Block Feat 4

  • archetype

Trigger You Shield Block a melee Strike made with a held weapon.


With deft and practiced movement, you block at an angle to potentially dislodge the weapon. You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with. You can do so even if you don't have a hand free.

Source: Pathfinder Player Core 2

Nimble Shield Hand Feat 6

  • archetype

You are so used to wielding a shield that you can do so even while using the hand that's holding it for other tasks that require the dexterity of a hand. The hand you use to wield a shield counts as a free hand for the purposes of the Interact action.

You can also hold another object in this hand (but you still can't use it to wield a weapon). This benefit doesn't apply to tower shields, which are still too cumbersome.


Source: Pathfinder Player Core 2

Drive Back Feat 8

  • Uncommon
  • archetype

Trigger An enemy within your reach Strikes an ally adjacent to you.

Requirements You have your shield raised.


You push the enemy back and attempt to intercede between the foe and your ally. You attempt to Shove the triggering enemy with your shield just as it attacks, pushing it back just after the attempt. Your shield has the shove trait for this Shove attempt. If the shove succeeds, you throw off your enemy's timing, and the enemy takes a -1 circumstance penalty on its attack roll against your ally.

Source: Pathfinder Lost Omens Knights of Lastwall

Destructive Block Feat 10

  • archetype

You can protect yourself more effectively, at the expense of your shield.

When you Shield Block, you can reduce the damage to yourself by double the shield's Hardness, but if you do, the shield takes double the normal amount of damage it would have taken (before applying its Hardness).

You can't use Destructive Block if your shield can't typically be broken or destroyed, such as if you're using an Indestructible Shield.


Source: Pathfinder Player Core 2

Bastion Feats