Assassin

All archetypes

Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

Additional Feats: 4th Poison Resistance; 6th Poison Weapon, Sneak Attacker; 10th Improved Poison Weapon

Assassin Dedication Feat 2

  • archetype
  • dedication

Prerequisites trained in Deception, trained in Stealth


You've trained to assassinate your foes, and you do so with tenacity and precision. You gain the Mark For Death activity.

Source: Pathfinder Player Core 2

Angel Of Vindication Feat 4

  • Uncommon
  • archetype

Requirements Your mark is an undead creature.


To aid with your mission of destroying undead, you've specialized in techniques to destroy them, much as other assassins learn to kill the living. When you Strike an Off Guard undead foe with a weapon that has the backstabber weapon trait, you deal 3 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 6 extra precision damage instead of 2. If you have the Angel of Death feat, your attacks also instantly destroy undead at 0 Hit Points, and attempts for the undead to rejuvenate-such as via a lich's soul cage or a ghost's rejuvenation ability-fail unless the effect's counteract rank is higher than half your level when you killed the creature (rounded up), or originates from an artifact or deity. Finally, if you have the Assassinate feat and an undead mark critically fails its save against your Assassinate, it is destroyed.

Source: Pathfinder Lost Omens Knights of Lastwall

Eclipsed Vitality Feat 4

  • Uncommon
  • archetype
  • skill

You shroud yourself in ashes that hide the vital essence sought by life-sensing undead. You're always taking precautions when Avoiding Notice, Hiding, and Sneaking to foil lifesense, and you're Concealed to any creature using only precise lifesense to observe you.


Source: Pathfinder Lost Omens Knights of Lastwall

Expert Backstabber Feat 4

  • archetype

You excel at quickly dispatching your foes. When you Strike an Off Guard foe with a weapon that has the backstabber weapon trait, you deal 2 extra precision damage instead of 1. If the weapon is a +3 weapon, you deal 4 extra precision damage instead of 2.


Source: Pathfinder Player Core 2

Surprise Attack Feat 4

  • archetype

You act before foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are Off Guard to you.


Source: Pathfinder Player Core 2

Public Execution Feat 8

  • Uncommon
  • archetype
  • auditory
  • flourish
  • linguistic

Requirements You have designated a mark using Mark For Death.


Some rebel Firebrand cells make a practice of publicly declaring the main target of a given operation. You announce your intention to kill your mark for all to hear and reveal the reason they must die, perhaps listing their crimes or sharing a damning secret. Creatures within 30 feet who can see and hear you are shocked by your proclamation or otherwise reluctant to come to your mark's aid. They must attempt a Will save against your class DC or spell DC, whichever is higher. On a failure, the creature can't attack you or otherwise perform hostile actions against you until the end of your next turn. If you use a hostile action against a creature other than your mark, this effect ends. Your mark becomes temporarily immune to your Public Execution for 1 day.

Source: Pathfinder Lost Omens Firebrands

Angel Of Death Feat 10

  • archetype

All your Strikes against a creature you have Marked For Death have the death trait, causing the mark to be instantly killed when reduced to 0 Hit Points.

In addition, if the creature is killed this way, attempts to communicate with it, return it to life, turn it into an undead, or otherwise disturb its afterlife fail unless the effect's counteract rank is higher than half your level rounded up, or originates from an artifact or a deity. Use the level you were when you killed the creature, even if your level is higher at the time the attempt was made.


Source: Pathfinder Player Core 2

Assassinate Feat 12

  • archetype

Requirements You have designated a mark using Mark For Death and are completely unnoticed by your mark.


You strike with one swift movement, trying to instantly slay your mark. Make a Strike against your mark. If you hit, your mark takes an additional 6d6 precision damage with a Basic Fortitude save against the higher of your class DC or spell DC. If the mark critically fails, it dies unless its level is higher than yours. Regardless of the result of its save, the creature is temporarily immune to your Assassinate for 1 day.

Source: Pathfinder Player Core 2

Assassin Feats