Archaeologist
Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge attained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck. Many archaeologists practice a combination of all these approaches. Regardless of method, all archaeologists possess a deep desire to learn more about sapient history and prehistory. Adventuring through tombs, dodging traps, and studying magic are all means to better understand ancient sites, analyze artifacts, and decipher the meaning of any remains that can be found from previous inhabitants. You decide how you will uncover the secrets of the past and what to do with the answers you find.
Additional Feats: 4th Trap Finder; 10th Delay Trap
Archaeologist Dedication Feat 2
Prerequisites trained in Society, and Thievery
You are a student of peoples and their histories, and are in constant pursuit of knowledge and artifacts from the past. You become an expert in Society and Thievery, and you gain a +1 circumstance bonus to Recall Knowledge about ancient history, peoples, and cultures.
Source: Pathfinder Player Core 2
Magical Scholastics Feat 4
While study is key to your success, a bit of magic can be a helpful aid in discovering the secrets of the past. You can cast Detect Magic, Guidance, and Read Aura as occult innate cantrips.
Source: Pathfinder Player Core 2
Settlement Scholastics Feat 4
Your studies open up new horizons. Choose a specific settlement. You gain the Additional Lore skill feat in the Lore skill for that settlement and learn a single common or uncommon language of your choice that's prevalent in that settlement.
Special You can take this feat multiple times. When you take this feat again, choose a different settlement.
Source: Pathfinder Player Core 2
Scholastic Identification Feat 7
You have the knowledge needed to understand ancient texts and cultural artifacts.
You can use Society when Deciphering Writing, no matter the type of writing you are examining.
You can also use Society to Identify Magic when examining a magic item or location with cultural significance.
Source: Pathfinder Player Core 2
Archaeologist's Luck Feat 8
Frequency once per hour
Trigger You fail a check against a trap, such as a Thievery check to Disable the trap or a Reflex save to avoid its effects.
You are more than just skillful; your drive to find the secrets of the past manifests as a strange kind of luck. Reroll the failed check and use the new result.
Source: Pathfinder Player Core 2
Greater Magical Scholastics Feat 10
You broaden your magical studies, allowing you to find the right path, detect hidden objects, and conceal those objects from unscrupulous rivals.
You can cast Augury, Locate, and Veil Of Privacy as occult innate spells, each once per day. You can cast this veil of privacy spell only on an object, and it's automatically heightened to half your level rounded up.
Source: Pathfinder Player Core 2
Archaeologist Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Archaeologist Dedication | 2 | Common | |
| Magical Scholastics | 4 | Common | |
| Settlement Scholastics | 4 | Common | |
| Scholastic Identification | 7 | Common | |
| Archaeologist's Luck | 8 | Common | |
| Greater Magical Scholastics | 10 | Common |