Alkenstar Agent

All archetypes

  • Uncommon

Outwardly dashing outlaws or silent, deadly bravos, these masters of combat and culture must hone a variety of skills to serve as secret agents and informants for the leader of Alkenstar, Grand Duchess Trietta Ricia.

Additional Feats: 4th Plant Evidence, Quick Draw; 6th Reactive Pursuit, Running Reload; 10th Snap Shot; 18th Instant Opening

Alkenstar Agent Dedication Feat 2

  • Uncommon
  • archetype
  • dedication

Prerequisites trained in Deception and at least one firearm

Access You have been initiated by the grand duchess of Alkenstar or one of her agents.


You put on the persona of a rough and tumble outlaw, but your real goals are to report threats to Alkenstar back to the grand duchess. You become an expert in Deception and trained in your choice of Underworld Lore or Legal Lore; if you were already trained, you become an expert instead. You gain the Lie To Me skill feat.

Source: Pathfinder #178: Punks in a Powder Keg

Loose Cannon Feat 4

  • archetype

Your unpredictable gunfire often catches enemies off guard or hits unprotected areas. Make a ranged Strike with a firearm against a creature that you haven't already attacked on this turn. You gain a circumstance bonus to damage on this Strike equal to the number of weapon damage dice. The Strike gains the following failure effect.


Failure The firearm misfires, but it doesn't cause the other critical failure effects listed below.

Critical Failure The firearm misfires and also explodes. It becomes Broken, and it deals its normal weapon damage to all creatures in a 20-foot burst centered on the firearm, with a Basic Reflex against your class DC. This damage includes any from the weapon's fundamental and property runes.


Source: Pathfinder #178: Punks in a Powder Keg

Prepare Papers Feat 7

  • archetype
  • skill

You're practiced at creating forgeries that establish your outlaw credentials or augment your legal authority. You can Create Forgery as an exploration activity. It takes you about 1 hour per page of the document that you're forging. This time is reduced to 10 minutes per page if you're legendary in Society.


Source: Pathfinder #178: Punks in a Powder Keg

Flash Your Badge Feat 10

  • archetype

You make a fearsome show of your authority. Roll Intimidation checks to Demoralize each creature in a 30-foot cone. When you do so, Demoralize gains the visual trait, and creatures are affected if they can see you. If a target creature hasn't broken a law in the past week (as determined by the GM), the result of your check against that creature is one degree of success worse than the result you rolled.


Source: Pathfinder #178: Punks in a Powder Keg

Alkenstar Agent Feats