Aldori Duelist
You have sworn the Aldori swordpact and studied the art of Aldori dueling, a famed school of bladecraft that has been passed down for over a millennium from the teachings of Baron Sirian Aldori. The Aldori Academy, widely regarded as the region's finest war college, is the pride and joy of Restov. You're filled with pride and determined to challenge yourself at every opportunity. One day, you hope to demonstrate your skill at swordplay to become acknowledged as a true swordlord.
Aldori duelists have much in common with swashbucklers, and many Aldori duelists have the swashbuckler class or archetype. Much like a swashbuckler's daring deeds, classic Aldori duelist maneuvers are often showy feats intended to impress or intimidate.
Many feats in this section refer to being in a duel or dueling actions. For more information about duels and dueling actions, see the dueling subsystem.
Aldori Duelist Dedication Feat 2
Prerequisites trained in martial weapons
Access You are from the Broken Lands region.
Your Aldori duelist training teaches you martial techniques and increases your dedication to the Aldori dueling sword. You become trained in your choice of Acrobatics or Athletics; if you were already trained in that skill, you become an expert instead. You gain the Additional Lore feat for Dueling Lore; if you were already trained in Dueling Lore, you also become trained in a Lore skill of your choice.
You have familiarity with Aldori dueling swords, treating them as martial weapons for the purposes of proficiency. You gain access to Aldori Dueling Swords.
Source: Pathfinder Battlecry!
Dueling Acumen Feat 2
You're always ready for a new duel, and you've been trained to start and end fights quickly. When you're in a duel or can see exactly one creature, you can always roll Dueling Lore for initiative. If you do so while in a duel, you must choose from either Deception, Intimidation, or Perception when you roll for initiative; you're considered to have rolled the chosen skill for initiative for the purpose of dueling actions.
Source: Pathfinder Battlecry!
Aldori Parry Feat 4
Requirements You are wielding only an Aldori dueling sword.
You can parry attacks against you with your Aldori dueling sword. Aldori dueling swords you're wielding gain the parry trait. If you have your other hand or hands free while wielding an Aldori dueling sword, you gain a +2 circumstance bonus to AC while parrying instead of the usual +1.
Source: Pathfinder Battlecry!
Duelist's Edge Feat 4
Trigger You roll initiative, and you are observing at least one opponent.
You hone your reaction time through duels and learn to draw your weapon seamlessly as you begin a fight. You gain a +2 circumstance bonus to the triggering initiative roll, and you can immediately Interact to draw an Aldori dueling sword.
Source: Pathfinder Battlecry!
Aldori Riposte Feat 6
Trigger An opponent within your reach critically fails a Strike against you.
Requirements You are using an Aldori Dueling Sword to parry.
You riposte with your Aldori dueling sword when your enemy leaves an opening. Make a melee Strike against or attempt to Disarm the triggering opponent using your Aldori dueling sword.
Source: Pathfinder Battlecry!
Unnerving Prowess Feat 6
Trigger You critically succeed at a Strike or Disarm with your Aldori Dueling Sword, or succeed at a Strike or Disarm attempt with your Aldori dueling sword against an opponent during your first turn of an encounter.
Your incredible skill with your blade unnerves your foes. You attempt to Demoralize the target of your Strike or Disarm. This Demoralize attempt does not have the auditory trait, nor do you take a penalty to the check if the target doesn't understand your language.
Source: Pathfinder Battlecry!
Saving Slash Feat 10
Trigger An opponent critically hits you with a melee attack.
You quickly whirl your blade, trying to deflect enough momentum to avoid the worst of the attack. Attempt a DC 15 Flat. If you succeed, the attack becomes a normal hit, instead of a critical hit.
Source: Pathfinder Battlecry!
One On One Feat 12
Frequency once per round
Your true skill can be seen in a one-on-one fight where you have room to dance around your opponent. You attempt to Feint and then Strike an adjacent creature with an Aldori Dueling Sword. The Feint attempt must be against the same target as your Strike.
Source: Pathfinder Battlecry!
Aldori's Retort Feat 14
You can flow through combat reactions with graceful ease. At the start of each of your turns, you gain an additional reaction that you can use only for Aldori Riposte, Saving Slash, or any dueling action.
Source: Pathfinder Battlecry!
Duelist's Form Feat 16
Requirements You are wielding only an Aldori Dueling Sword and have your other hand or hands free; you are not Fatigued.
Many assume that a duelist's habit of fighting with one hand behind their back or on their hip is an insult or self-restriction. This could not be further from the truth. Fighting with a single hand dictates mastery and heightens the duelist's focus by narrowing points of interest, allowing them to move and react to changing situations with unnatural speed. While in this stance, you are Quickened. You can use this extra action only to Step or use a single-action activity gained from the Aldori duelist archetype. If you use your free hand for anything, this stance ends. When this stance ends, you become fatigued until you rest for at least 10 minutes.
Source: Pathfinder Battlecry!
Tempo Duelist Feat 16
You move with an unpredictable tempo, shifting between unnervingly slow and rapid movements. You are Concealed for 1 round. As the nature of this effect still leaves your location obvious, you can't use this concealment to Hide or Sneak.
Source: Pathfinder Battlecry!
Devastating Duelist Feat 18
You pointedly note your enemy's deficiencies, filling them with fear and dismay. Strike an opponent with your Aldori Dueling Sword.
If the Strike is successful, attempt a Dueling Lore check against the target's Will DC. On a success, the target becomes Frightened 2. This is an emotion, fear, and mental effect.
Source: Pathfinder Battlecry!
Aldori Swordlord Feat 20
You are an Aldori swordlord. You can always obtain free room and board at the Aldori Academy for yourself and your allies.
You can use Dueling Lore instead of Diplomacy to Make an Impression or Request provided that the target you are Making an Impression on would be aware of the Aldori swordlords or your Request is related to your standing as a swordlord.
Whenever you successfully Strike a creature with an Aldori Dueling Sword, you gain 5 temporary Hit Points (or 10 temporary Hit Point on a critical success) that last for 1 round.
Effect: Aldori Swordlord (Temporary Hit Points)
Special You can't take both this feat and Swordlord Exile.
Source: Pathfinder Battlecry!
Swordlord Exile Feat 20
You are a swordlord exile. You have abandoned or been abandoned by the Aldori Academy. Aldori swordlords are honor-bound to challenge you on sight. Additionally, your unbridled skill strikes terror in those around you. You can use Dueling Lore instead of Intimidation to Coerce and Demoralize while your Aldori Dueling Sword is visible to the target of your attempt.
With broken pride, your blade is now a disgraced tool used to remove obstacles between you and your goals, whatever they may be. The first time you hit a creature with an Aldori dueling sword each round, you deal 5 additional precision damage.
Special You can't take both this feat and Aldori Swordlord.
Source: Pathfinder Battlecry!
Aldori Duelist Feats
| Name | Level | Rarity | Traits |
|---|---|---|---|
| Aldori Duelist Dedication | 2 | Uncommon | |
| Dueling Acumen | 2 | Common | |
| Aldori Parry | 4 | Common | |
| Duelist's Edge | 4 | Common | |
| Aldori Riposte | 6 | Common | |
| Unnerving Prowess | 6 | Common | |
| Saving Slash | 10 | Common | |
| One-On-One | 12 | Common | |
| Aldori's Retort | 14 | Common | |
| Duelist's Form | 16 | Common | |
| Tempo Duelist | 16 | Common | |
| Devastating Duelist | 18 | Common | |
| Aldori Swordlord | 20 | Common | |
| Swordlord Exile | 20 | Common |