Action: Wind Them Up
Should foes parry your blade or dodge your bullets? Neither—they should be watching their purse. Make a melee Strike with your combination weapon, and then attempt a Thievery check with a –5 penalty to Steal from your target; you can't Steal closely guarded objects or objects that would take a long time to pilfer. You don't need a free hand to attempt to Steal something in this manner. If your Thievery check succeeds, the target is Off Guard against your ranged attacks until the start of your next turn, and you don't trigger reactions that are normally triggered by movement or a ranged attack. These effects occur even if your target has no objects to Steal.