Action: Stupefying Raid

Your team dashes about in a series of maneuvers that leave the enemy befuddled. Signal up to two squadmates within the aura of your commander's banner; these squadmates can Stride up to their Speed as a reaction. Each enemy they are adjacent to at any point during this movement must attempt a Will save against your class DC or become Stupefied 1 for 1 round (Stupefied 2 on a critical failure); this is a mental effect.