Action: Sanguine Revitalization

Frequency once per day


Your squad is rejuvenated by the arterial spray of your enemies. Choose a creature within the aura of your commander's banner and signal all squadmates within the aura who are wielding a piercing or slashing melee weapon, or who have a piercing or slashing melee unarmed attack. Those allies can Stride up to half their Speed as a free action. If they end this movement within reach of the designated target, they can Strike the target with the required weapon or unarmed attack as a reaction.

Once all Strikes are completed, if the target took damage and is not immune to bleed damage, it must succeed at a Fortitude saving throw against your class DC or take 10 points of persistent bleed damage. The target takes a circumstance penalty on their save equal to the number of successful Strikes made as part of this tactic (up to a maximum –4 circumstance penalty).

@UUID[Compendium.pf2e.feat-effects.Item.Effect: Sanguine Revitalization]

Your squadmates are energized by the display of your enemy's imminent defeat; each squadmate in a @Template[type:emanation|distance:20] is healed for 10d6 healing Hit Points.