Action: Gain Contact

You try to make contact with an individual who can aid you in the infiltration. Attempt a normal, hard, or very hard DC Diplomacy or Society check, or a check using a Lore skill appropriate to your prospective contact.


Success You make contact and gain 1 EP.

Failure You fail to make contact.

Critical Failure You insult or spook the contact in some way. Future attempts take a -2 circumstance penalty.


Special Multiple critical failures might cause the contact to work against the PCs in some way, likely increasing the party's Awareness Points.