Action: Barbed Quills
Frequency once per day
Trigger You are hit with an unarmed strike or a strike with a non-reach melee weapon.
You break off quills in your attacker's flesh. You deal ceil(@actor.level/2)d8 piercing damage to the triggering creature (Basic Reflex save using your class DC or spell DC, whichever is higher.) On a critical failure, the creature also takes 1d4+ceil(@actor.level/2)-1 bleed as your quills hook into its flesh. At 3rd level, and every 2 levels thereafter, this damage increases by 1d8 and the persistent piercing damage increases by 1.