Feat: Spell Crash

TypeFeat
ClassMagus
Level6
Rarity
Common
CategoryClass
PublicationPathfinder Impossible MagicRemaster

Requirements Your Spellstrike is charged, and you have at least one spell prepared in a spell slot.


Instead of blending a spell into an attack, you can funnel the spell's magic into a pure blast that expands out from you. You smash your weapon or fist into the ground and expend a spell prepared in one of your spell slots. The magic of the spell explodes out in your choice of a 20-foot emanation, 30-foot cone, or 60-foot line. Each creature in the area takes 1d10 force damage per spell rank of the expended spell, with a basic Reflex save against your spell DC. If your weapon has the shove trait, you push any creature that fails its save 10 feet; if your weapon has the trip trait, any creature that fails its save falls Prone. Your Spellstrike is no longer charged.

If the spell you expended could deal a type of damage other than force, you can change the explosion's damage to that type and replace Spell Crash's force trait with the corresponding trait.