Item: Thousand-Pains Fulu (Icicle)
Duration 1 minute
Created by a chirurgeon who threw away morality in search of endless life, a thousand-pains fulu blocks the natural flow of elements in the body. A creature to which the fulu is affixed must attempt a DC 30 Basic Fortitude. Failure or critical failure primes the target for persistent damage triggered by a specific condition that must be met within the fulu's duration.
Looking at this black fulu leaves you queasy and cold. The fulu deals 10d6 cold as the target's qi warps and drains. On a failure or critical failure, if the target takes damage from a poison or disease effect or becomes sickened, it takes 2d6 persistent cold. These effects have the cold trait.
Trait Effects
Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.
Fulu: Fulus are small paper charms that can be affixed to a suit of armor, a shield, a weapon, a creature, or even a structure. Some fulus are composed of multiple such charms, taking effect only once all have been affixed. Normal fulus have effects immediately once affixed, while fulu talismans have an effect only once activated. Once a fulu has been activated, it lasts for the given duration and then burns out. Unless otherwise noted, fulus expire one year after being created, reverting to mundane paper. All fulus have the fulu and consumable traits. Fulus also have a tradition trait—either arcane, divine, occult or primal—determined by the magical tradition of its creator. For example, a fulu created by a priest would have the divine trait, whereas a witch who dabbles in fate might create a fulu with the occult trait. Some fulus also have the talisman trait, if they work similarly to talismans (such as being affixed to a suit of armor, a shield, or a weapon. Each fulu's stat block indicates the type of item or creature it can be affixed to. Affixing or removing a fulu requires using the Affix a Fulu activity, or the Affix a Talisman action instead if the fulu is also a talisman.
Magical: Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
Related Items
| Name | Level | Rarity | Price |
|---|---|---|---|
| Reflected Moonlight Fulu | 14 | Common | 750 gp |
| Kaiju Fulu | 13 | Uncommon | 500 gp |
| Stormbreaker Fulu | 16 | Uncommon | 1900 gp |
| Anathema Fulu | 11 | Common | 250 gp |
| Demolition Fulu (Greater) | 17 | Common | 2750 gp |
| Demolition Fulu (Moderate) | 11 | Common | 275 gp |
| Thousand-Pains Fulu (Burl) | 17 | Uncommon | 2700 gp |
| Thousand-Pains Fulu (Needle) | 11 | Uncommon | 270 gp |
| Spirit-Sealing Fulu (Greater) | 10 | Common | 155 gp |
| Mourner's Dawnlight Fulu | 9 | Uncommon | 120 gp |
| Privacy Ward Fulu (Chamber) | 9 | Rare | 120 gp |
| Rebound Fulu | 9 | Common | 125 gp |
| Detect Anathema Fulu | 8 | Uncommon | 100 gp |
| Ghost Courier Fulu | 8 | Common | 100 gp |
| Ghost Delivery Fulu | 8 | Common | 100 gp |
| Golden Breath Fulu | 20 | Uncommon | 8100 gp |
| Thousand-Pains Fulu (Blade) | 8 | Uncommon | 90 gp |
| Thousand-Pains Fulu (Void) | 20 | Uncommon | 8100 gp |
| Dragonfly Fulu | 7 | Common | 60 gp |
| Escape Fulu | 7 | Common | 70 gp |