Item: Gravity Inverter

Level11
Rarity
Uncommon
CategoryOther
Price300 gp
UsageHeld in one hand
PublicationPathfinder #215: To Blot Out the Sun

Activate 1 (manipulate)


When you Activate a gravity inverter, you can either place it in an adjacent space or toss it up to 30 feet away. Once you've done so, this metallic device implodes, creating a 10-foot-radius, 40-foot-tall cylinder of unstable gravity that lasts for 4 rounds.

All creatures and objects in the area when a gravity inverter is activated, who enter the area, or who begin their turn in the area float upward 10 feet, stopping harmlessly if they collide with a solid object or reach the top of the cylinder. While floating, a creature is Off Guard and can't move unless they Push Off a surface or Fly. Pushing Off is a single action that has the move trait, allowing the creature to move half its Speed in a straight line through the area (if the creature remains in the area, this momentum will be disrupted by the gravity inverter at the beginning of the creature's next turn, as noted above). At the end of the duration, this gravity well fades—all creatures floating fall to the ground, taking falling damage as appropriate. Creatures who can fly are immune to this fall damage.


Trait Effects

Consumable: An item with this trait can be used only once. Unless stated otherwise, it’s destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. A character can Craft consumable items in batches of four.

Gadget: Gadgets are consumable technological inventions with innovative uses.


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