Propagandist

Creature 3
commonHumanHumanoid
Perception +10 ((+12 to Sense Motive))
Skills Diplomacy +11, Performance +10, Society +10
CHA +4
CON +1
DEX +2
INT +1
STR +0
WIS +3

AC 17; Fort +6, Ref +9, Will +12
HP 40
Speed 25 feet

The misleadings, half-facts, and effortless spin propagandists cast over events create proof of whatever their bosses need them to prove.


Villains pursue selfish and cruel goals, trampling over anyone in their way.


Melee Dagger +9 (Agile, Finesse, Versatile S), Damage 1d4+4 Piercing
Melee Dagger +9 (Agile, Thrown 10, Versatile S), Damage 1d4+4 Piercing
Melee Shortsword +9 (Agile, Finesse, Versatile S), Damage 1d6+4 Piercing
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 Bludgeoning

Occult Spontaneous Spells DC 21, attack +13
Bullhorn(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Message(Rank 1)
Sanctuary(Rank 1)
Paranoia(Rank 2)
Bard Composition Spells DC 21, attack +13

+2 to Sense Motive