Propagandist
Creature 3commonHumanHumanoid
Perception +10 ((+12 to Sense Motive))
Skills Diplomacy +11, Performance +10, Society +10
CHA +4
CON +1
DEX +2
INT +1
STR +0
WIS +3
AC 17; Fort +6, Ref +9, Will +12
HP 40
Speed 25 feet
The misleadings, half-facts, and effortless spin propagandists cast over events create proof of whatever their bosses need them to prove.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Melee Dagger +9 (Agile, Finesse, Versatile S), Damage 1d4+4 Piercing
Melee Dagger +9 (Agile, Thrown 10, Versatile S), Damage 1d4+4 Piercing
Melee Shortsword +9 (Agile, Finesse, Versatile S), Damage 1d6+4 Piercing
Melee Fist +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 Bludgeoning
Occult Spontaneous Spells DC 21, attack +13
Bullhorn(Rank 1)
Concordant Choir(Rank 1)
Detect Magic(Rank 1)
Fear(Rank 1)
Haunting Hymn(Rank 1)
Message(Rank 1)
Sanctuary(Rank 1)
Summon Instrument(Rank 1)
Blistering Invective(Rank 2)
Paranoia(Rank 2)
Bard Composition Spells DC 21, attack +13
Courageous Anthem(Rank 1)
Hymn of Healing(Rank 1)
Lingering Composition(Rank 1)
Rallying Anthem(Rank 2)
+2 to Sense Motive