Merztorlegon
Creature 19uncommonDevilFiendUnholy
Perception +30 (greater darkvision)
Skills Athletics +40, Intimidation +35, Religion +27
CHA +2
CON +10
DEX +5
INT +4
STR +11
WIS +6
AC 42; Fort +36, Ref +28, Will +32
HP 440
Resistances Physical 20, Poison 20
Weaknesses Holy 20, Precision 20
Speed 20 feet
Merztorlegons are walking siege engines, their bodies bristling with ballistae and siege towers bolted to their shoulders. Their frontal armor leaves their back less defended, forcing Hell's commanders to support these juggernauts with infantry that can shield them from flanking strikes.
Melee Fist +36 (Agile, Deadly 2d8, Magical, Reach 20, Unholy), Damage 4d8+17 Bludgeoning
Melee Siege Hammer +36 (Deadly 2d12, Magical, Reach 20, Unholy), Damage 4d12+17 Bludgeoning
+1 Status to All Saves vs. Magic
Reactive Strike
Improved Knockdown
Improved Push