Doprillu

Creature 14
commonAberration
Perception +22; Darkvision, See Invisibility
Skills Acrobatics +26, Athletics +30, Intimidation +22, Stealth +24
CHA +2
CON +7
DEX +6
INT +1
STR +8
WIS +4

AC 36; Fort +27, Ref +28, Will +24
HP 260 regeneration 20 (deactivated by cold)
Resistances Fire 15
Speed 40 feet, Climb 40 feet

The aberrations known as doprillus are hulks with banded muscles who wear ornate masks at all times that fill their wearers with magical strength and fighting spirit. Doprillus love to battle, especially by grappling, and are eager to start brawls. On neutral ground, a doprillu offers to duel the strongest-looking opponent, but when a doprillu's home turf is invaded, no rules apply to the confrontation. As befits the superheated blood that fuels them, doprillus make their homes in warm locations: hot jungles, sunny deserts, and underground caverns near sulfur vents.


Melee Fist +30 (Agile, Magical, Unarmed), Damage 3d8+16 bludgeoning plus 2d6 Fire
Melee Body Strike +30 (Magical, Reach 10), Damage 3d8+16 Bludgeoning

Occult Innate Spells DC 28, attack +18

Constant Spells
+2 Status Bonus to Saves vs. Fear
Regeneration 20 (Deactivated by Cold)
Improved Grab