Crime Kingpin
Creature 12commonHumanHumanoid
Perception +22 ((+24 to Sense Motive))
Skills Athletics +25, Deception +24, Diplomacy +22, Intimidation +28, Society +24, Stealth +23, Thievery +24
CHA +6
CON +3
DEX +5
INT +2
STR +3
WIS +2
AC 32; Fort +23, Ref +23, Will +22
HP 250
Speed 25 feet
Kingpins build empires from the shadows, ruling their territory ruthlessly and keeping their business private. Most forge connections with the rich and powerful, doing dirty work for politicians and minor nobles in return for influence and favors that can be called in at any time.
In the underbelly of society, the lawless reign supreme.
Melee Rapier +26 (Deadly D8, Disarm, Finesse, Magical), Damage 2d6+11 Piercing
Melee Fist +26 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+11 Bludgeoning
Melee Hand Crossbow +26 (Magical, Reload 1), Damage 2d6+8 Piercing
+2 to Sense Motive
Reactive Strike